Fallout 4 Vault 88 Slot Machine Experiment

  1. Fallout 4 Vault 88 Slot Machine Experiment Games
  2. Fallout 4 Slot Machine Experiment
  3. Fallout 4 Vault 88 Slot Machine Experiment Equipment
  4. Slot Machine Fallout 4

Yep happiness points per slot machine, you can spam as many as you like. Yes divided by number of settlers, like any other happiness producing entitiy, The slot machines are best because you do not have to assign settlers to them. Assuming option 3 is set, thats 15 points per machine. The last experiment for Vault 88 is a Slot Machine. I need to build it. 200: Connect a terminal to the Slot Machine and select experiment parameters: With the Slot Machine built, I have to power it, hook it up to a terminal, and choose the experimental parameters. 300: Let Clem gamble for an hour: The Slot Machine experiment is ready to roll.

The Vault-Tec Workshop add-on for Fallout 4includes several settlement-boosting experimental prototypes your Sole Survivor can tinker with.

These four unique machines can make your settlers happier, provide cash bonuses, or even kill dwellers if you select certain variations. The in-game notes are extremely vague, only hinting at the actual results of these experiments. If you’re sick of guessing and want to know exactly how experiments provide benefits (or don’t), check out the full list of rewards and results below.

Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.

Uncover everything you need to know about the Vault-Tc Workshop DLC with these guides on Gameranx:

Vault-Tec – All Experiment Rewards & Results
MachineFallout 4 Vault 88 Slot Machine Experiment

Note: All experimental prototype variations are chosen during the quests given by Overseer Barstow in Vault 88. Once a choice is locked-in, it cannot be changed and will remain the same. Reload a save before completing the quests for Overseer Barstow to select different prototype variants.

Power Cycle 1000:

  • Prototype [Generic]:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)
  • Additional Power:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (4) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 4 Power (Only during daylight hours.)
    • WARNING: Sustained use will KILL SETTLERS.
  • Sustained Use:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper, (4) Buffout
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power
    • WARNING: Sustained use will KILL SETTLERS.
  • Environment Enhancement:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)

Soda Fountain:

  • Prototype [Generic]:
    • Construction: (6) Steel, (3) Glass
    • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 5 Happiness
  • Appetite Suppressant:
    • Construction: (6) Steel, (3) Glass
    • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 1 Food
  • Mood Enhancement:
    • Construction: (6) Steel, (3) Glass
    • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 15 Happiness
  • Caffeinated:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)

Phoropter:

  • Prototype [Generic]:
    • Construction: (4) Steel, (25) Nuclear materials, (3) Glass, (2) Aluminum
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 5 Happiness
  • Subliminal Messaging:
    • Construction: (4) Steel, (5) Nuclear materials, (3) Glass, (2) Aluminum, (2) Circuitry
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 15 Happiness
    • Unconfirmed, but may cause death following sustained usage.
  • Vault Monitoring:
    • Construction: (4) Steel, (25) Nuclear materials, (3) Glass, (2) Aluminum
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 5 Happiness
  • Eye Care:
    • Construction: (4) Steel, (2) Nuclear materials, (3) Glass, (2) Aluminum
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 10 Happiness

Slot Machine:

Fallout 4 Vault 88 Slot Machine Experiment Games

  • Prototype [Generic]:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry
    • Results: Requires 1 Power, Produces 10 Happiness
  • Indentured Servitude:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry
    • Results: Requires 1 Power, Produces 29 Caps Daily (Collect from the Workshop)
  • Profiling:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry, (2) Glass
    • Results: Requires 1 Power, Produces 5 Happiness & 10 Caps (Intermittently)
  • Lost Revenue:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry, (500) Bottlecaps
    • Results: Requires 1 Power, Produces 15 Happiness

Source: [1]

There are two kinds of Fallout 4 DLC. The first are actual story-based add-ons that give us something to do as we explore the Commonwealth. The others are Workshop packs that expand the usefulness of settlements and allow us to improve our homesteads. While we wait for Nuka-World to take us to a whole new place, we get one final Vault-Tec Workshop pack. While this second-to-last DLC does give us nine new quests, it’s primarily about helping us craft an entirely new settlement. Fortunately, it’s a relatively quick, painless, and easy affair that gives you fast access to a new home.

You first come across Fallout 4’s Vault-Tec Workshop by reaching level 20. Once you do, you’ll be able to hear a broadcast from Vault 88 stating there’s some sort of emergency and asking you to come to the Quincy Quarries location. Since the vault was incomplete when the bombs fell, everyone inside of it turned into ghouls. Overseer Valery Barstow is still there, however, and wants you to help get Vault 88 up and running. Which also means conducting experiments on the settlers you can attract to it.

Fallout 4 Slot Machine Experiment

Think of Fallout 4’s Vault-Tec Workshop as an opportunity to enjoy some The Sims-style activities within the game. You have the freedom to do as Overseer Barstow asks or attempt to make the Vault 88 residents happy. It’s an interesting dynamic. After everything’s cleared out, using the Workshop, you’ll get the opportunity to put a settler named Clem through his paces. Fortunately, none of the building demands are too difficult for these experiment quests.

Each one of the five Fallout 4 Vault-Tec experiment quests requires a Terminal. It’s fairly easy to build, as you don’t need any particular perks to create it. All you have to do is get two pieces of rubber, two pieces of copper, two pieces of circuitry, and four pieces of aluminum. It also requires one bolt of electricity to run. By this point, it shouldn’t be too difficult to accumulate all of these items, but you can always put the Terminal away after each experiment and use it for the subsequent ones if you are running short.

Fallout 4 Vault 88 Slot Machine Experiment Equipment

The other experiment items aren’t too taxing either. The Power Cycle 1000 Prototype, for the first experiment, needs 4 steel, three screws, 2 rubber, and 2 copper, as well as two bolts of electricity. It also requires one person to use it. The second experiment’s Soda Fountain Prototype only needs 6 steel, 3 glass and 2 bolts of electricity. The Phoropter Prototype, used for the third experiment, is one of the most difficult pieces to build due to the 4 steel, 25 nuclear material, 3 glass, 2 aluminum, and 3 electricity bolts it needs to be used. Finally, the Slot Machine Prototype requires 4 steel, 2 circuitry, 2 gears, 2 screws, and 2 plastic. It’s nice to know you aren’t going in and finding out your current character build is going to keep you from doing incredible things, like Automatron did with its dependence on the Robotics Expert perk.

It’s refreshing, in a way. While the Fallout 4 Vault-Tec Workshop is brief, but it gives you what you want, when you want it, without having to worry about getting yourself in a good place to do it. Instead, you can hop right in and start enjoying and creating, once the incredibly brief experiment quests are done. Of the three Workshop add-ons so far, it may be the most practical for that very reason. It has quests that introduce you to the new location and some additional items, then lets you swiftly get to customizing your new home.

Slot Machine Fallout 4

Fallout 4 and its Vault-Tec Workshop DLC are immediately available for the PlayStation 4, Xbox One, and PC.